Publications

Preventing Behavioral Addictions: A Population Approach (invited lecture)


Hacking Games and Media for Public Health (workshop)


Global Preparedness Against COVID-19: We Must Leverage the Power of Digital Health

Mahmood, S., Hasan, K., Colder Carras, M. C., & Labrique, A. (2020). Global Preparedness Against COVID-19: We Must Leverage the Power of Digital Health. JMIR Public Health and Surveillance, 6(2), e18980. https://doi.org/10.2196/18980


Evaluating the quality of evidence for gaming disorder: A summary of systematic reviews of associations between gaming disorder and depression or anxiety

Carras, M. C., Shi, J., Hard, G., & Saldanha, I. J. (2020). Evaluating the quality of evidence for gaming disorder: A summary of systematic reviews of associations between gaming disorder and depression or anxiety. PLOS ONE, 15(10), e0240032. https://doi.org/10.1371/journal.pone.0240032

Lived Experience, Research Leadership, and the Transformation of Mental Health Services: Building a Pipeline

Jones, N., Atterbury, K., Byrne, L., Carras, M., Hansen, M., & Phalen, P. (2020). Lived Experience, Research Leadership, and the Transformation of Mental Health Services: Building a Pipeline. Psychiatric Services, in press.

OSF website on Suicide prevention through video games and gaming communities 

Connection, meaning, and distraction: A qualitative study of video gameplay and mental health recovery in veterans treated for mental and/or behavioral health problems.

Colder Carras M, Kalbarczyk A, Wells K, Banks J, Kowert R, Gillespie C, Latkin C.Soc Sci Med. 2018 Nov;216:124-132. doi: 10.1016/j.socscimed.2018.08.044. Epub 2018 Sep 24.


Stakeholders’ Consensus on Strategies for Self- and Other-Regulation of Video Game Play: A Mixed Methods Study

Colder Carras, M., Carras, M., & Labrique, A. B. (2020). Stakeholders’ Consensus on Strategies for Self- and Other-Regulation of Video Game Play: A Mixed Methods Study. International Journal of Environmental Research and Public Health, 17(11). https://doi.org/10.3390/ijerph17113846


Beyond Social Media: A Cross-Sectional Survey of Other Internet and Mobile Phone Applications in a Community Psychiatry Population.

Colder Carras M, Mojtabai R, Cullen B.J Psychiatr Pract. 2018 Mar;24(2):127-135. DOI: 10.1097/PRA.0000000000000297.


Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime.

Colder Carras M, Van Rooij AJ, Spruijt-Metz D, Kvedar J, Griffiths MD, Carabas Y, Labrique A. Front Psychiatry. 2018 Jan 22;8:300. doi: 10.3389/fpsyt.2017.00300. eCollection 2017. Review.


Gamers’ insights into the phenomenology of normal gaming and game “addiction”: A mixed methods study.

Colder Carras M, Porter AM, Van Rooij AJ, King D, Lange A, Carras M, Labrique A.Comput Human Behav. 2018 Feb;79:238-246. doi: 10.1016/j.chb.2017.10.029. Epub 2017 Oct 27.

Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal.

Aarseth E, Bean AM, Boonen H, Colder Carras M, Coulson M, Das D, Deleuze J, Dunkels E, Edman J, Ferguson CJ, Haagsma MC, Helmersson Bergmark K, Hussain Z, Jansz J, Kardefelt-Winther D, Kutner L, Markey P, Nielsen RKL, Prause N, Przybylski A, Quandt T, Schimmenti A, Starcevic V, Stutman G, Van Looy J, Van Rooij AJ.

A weak scientific basis for gaming disorder: Let us err on the side of caution.

van Rooij AJ, Ferguson CJ, Colder Carras M, Kardefelt-Winther D, Shi J, Aarseth E, Bean AM, Bergmark KH, Brus A, Coulson M, Deleuze J, Dullur P, Dunkels E, Edman J, Elson M, Etchells PJ, Fiskaali A, Granic I, Jansz J, Karlsen F, Kaye LK, Kirsh B, Lieberoth A, Markey P, Mills KL, Nielsen RKL, Orben A, Poulsen A, Prause N, Prax P, Quandt T, Schimmenti A, Starcevic V, Stutman G, Turner NE, van Looy J, Przybylski AK.

When addiction symptoms and life problems diverge: a latent class analysis of problematic gaming in a representative multinational sample of European adolescents.

Colder Carras M, Kardefelt-Winther D.Eur Child Adolesc Psychiatry. 2018 Apr;27(4):513-525. doi: 10.1007/s00787-018-1108-1. Epub 2018 Jan 24.

Video Gaming in a Hyperconnected World: A Cross-sectional Study of Heavy Gaming, Problematic Gaming Symptoms, and Online Socializing in Adolescents.

Colder Carras M, Van Rooij AJ, Van de Mheen D, Musci R, Xue QL, Mendelson T.Comput Human Behav. 2017 Mar;68:472-479. doi: 10.1016/j.chb.2016.11.060. Epub 2016 Dec 1.

Use of mobile phones, computers and internet among clients of an inner-city community psychiatric clinic.

Colder Carras M, Mojtabai R, Furr-Holden CD, Eaton W, Cullen BA.J Psychiatr Pract. 2014 Mar;20(2):94-103. doi: 10.1097/01.pra.0000445244.08307.84.

[PDF]Colder Carras, Michelle & Kalbarczyk, Anna & Wells, Kurrie & Banks, Jaime & Kowert, Rachel & Koonce, Colleen & Latkin, Carl. (2017). “Idle hands are the devil’s workshop”: A qualitative study of video game use by veterans with mental and behavioral health problems. International Society for Research on Internet Interventions.


[PDF]Colder Carras, Michelle & van Rooij, Antonius & Spruijt-Metz, Donna & C Kvedar, Joseph & Griffiths, Mark & Carabas, Yorghos & Labrique, Alain. (2017). Commercial video games as therapy: A new research agenda to unlock the potential of a global pastime. . 10.13140/RG.2.2.34448.71681.


[PDF]Kardefelt-Winther, Daniel & Heeren, Alexandre & Schimmenti, Adriano & van Rooij, Antonius & Maurage, Pierre & Colder Carras, Michelle & Edman, Johan & Blaszczynski, Alex & Khazaal, Yasser & Billieux, Joel. (2017). How can we conceptualize behavioural addiction without pathologizing common behaviours?. Addiction. 112. 1709-1715. 10.1111/add.13763.


[PDF]Colder Carras, Michelle & van Rooij, Antonius & Mheen, Dike & Musci, R & Xue, Qian-Li & Mendelson, Tamar. (2016). Video Gaming in a Hyperconnected World: A Cross-sectional Study of Heavy Gaming, Problematic Gaming Symptoms, and Online Socializing in Adolescents. Computers in Human Behavior. 68. . 10.1016/j.chb.2016.11.060.


[PDF]Labrique, Alain & Carabas, Yorghos & Colder Carras, Michelle & Y. Lee, Bruce. (2016). Pokémon GO!—Pandemic or Prescription? The Public Health Perspective. Global Health Now.


Colder Carras, Michelle & van Rooij, Antonius & Mheen, Dike & Musci, R & Xue, Qian-Li & Mendelson, Tamar. (2016). Friendships matter: A cross-sectional latent class analysis of game addiction symptoms and online social interactions. International Communication Association Conference (ICA).

[PDF]Colder Carras, Michelle & Kardefelt-Winther, Daniel. (2016). Disentangling risk and harm: How to distinguish healthy engagement from problematic gaming behavior. International Conference on Behavioral Addictions, Geneva, Switzerland, International Society for the Study of Behavioral Addictions.


[PDF]Colder Carras, Michelle & Labrique, Alain & Lange, Amanda & Marie Porter, Ann & Carras, Matthew. (2016). Crowdsourcing phenomenology for Internet Gaming Disorder. Conference: American Psychopathological Association, At New York, New York.


[PDF]Griffiths, Mark & van Rooij, Antonius & Kardefelt-Winther, Daniel & Starcevic, Vladan & Király, Orsolya & Pallesen, Ståle & Müller, Kai & Dreier, Michael & Colder Carras, Michelle & Prause, Nicole & King, Daniel & Aboujaoude, Elias & Kuss, Daria & Pontes, Halley & Lopez-Fernandez, Olatz & Nagygyörgy, Katalin & Achab, Sophia & Billieux, Joel & Quandt, Thorsten & Demetrovics, Zsolt. (2016). Working towards an international consensus on criteria for assessing Internet Gaming Disorder: A critical commentary on Petry et al (2014). Addiction. 111. 167-178. 10.1111/add.13057.


[PDF]Colder Carras, Michelle & Agarwal, Smisha & Rosenblum, Leona & Goldschmidt, Tamara & Goel, Neha & Labrique, Alain. (2016) Mobile technology in support of frontline health workers. A comprehensive overview of the landscape knowledge gaps and future directions.


[PDF]Jones, Christian & Scholes, Laura & Johnson, Daniel & Katsikitis, Mary & Colder Carras, Michelle. (2014). “Videogames: Dispelling myths and tabloid headlines that videogames are bad”. 52-61. 10.14236/ewic/hci2014.6. Conference: HCI 2014 – Sand, Sea and Sky – Holiday HCI


[PDF]Takayanagi, Yoichiro & Spira, Adam & Bienvenu, Oscar & S Hock, Rebecca & Colder Carras, Michelle & W Eaton, William & Mojtabai, Ramin. (2014). Antidepressant Use and Lifetime History of Mental Disorders in a Community Sample. The Journal of clinical psychiatry. 76. . 10.4088/JCP.13m08824.


[PDF]Claassen, Cindy & Pearson, Jane & Khodyakov, Dmitry & M Satow, Phillip & Gebbia, Robert & L Berman, Alan & Reidenberg, Daniel & Feldman, Saul & Molock, Sherry & Colder Carras, Michelle & Lento, René & Sherrill, Joel & Pringle, Beverly & Dalal, Siddhartha & R Insel, Thomas. (2014). Reducing the Burden of Suicide in the US The Aspirational Research Goals of the National Action Alliance for Suicide Prevention Research Prioritization Task Force. American journal of preventive medicine. 47. . 10.1016/j.amepre.2014.01.004.


[PDF]Jones, Christian & Scholes, Laura & Johnson, Daniel & Katsikitis, Mary & Colder Carras, Michelle. (2014). Gaming well: Links between videogames and flourishing mental health. Frontiers in psychology. 5. 260. 10.3389/fpsyg.2014.00260.


[PDF]Colder Carras, Michelle & Mojtabai, Ramin & Furr-Holden, C Debra & Eaton, William & Cullen, Bernadette. (2014). Use of Mobile Phones, Computers and Internet Among Clients of an Inner-City Community Psychiatric Clinic. Journal of psychiatric practice. 20. 94-103. 10.1097/01.pra.0000445244.08307.84.


[PDF]Johnson, Daniel & Jones, Christian & Scholes, Laura & Colder Carras, Michelle. (2013). Videogames and Wellbeing: A Comprehensive Review. PAX Australia.


[PDF]Pennebaker, James & Colder Carras, Michelle & Sharp, Lisa. (1990). Accelerating the Coping Process. Journal of personality and social psychology. 58. 528-537. 10.1037//0022-3514.58.3.528.