Preventing Behavioral Addictions: A Population Approach (invited lecture)
Hacking Games and Media for Public Health (workshop)
Global Preparedness Against COVID-19: We Must Leverage the Power of Digital Health
Mahmood, S., Hasan, K., Colder Carras, M. C., & Labrique, A. (2020). Global Preparedness Against COVID-19: We Must Leverage the Power of Digital Health. JMIR Public Health and Surveillance, 6(2), e18980. https://doi.org/10.2196/18980
Evaluating the quality of evidence for gaming disorder: A summary of systematic reviews of associations between gaming disorder and depression or anxiety
Lived Experience, Research Leadership, and the Transformation of Mental Health Services: Building a Pipeline
Connection, meaning, and distraction: A qualitative study of video gameplay and mental health recovery in veterans treated for mental and/or behavioral health problems.
Colder Carras M, Kalbarczyk A, Wells K, Banks J, Kowert R, Gillespie C, Latkin C.Soc Sci Med. 2018 Nov;216:124-132. doi: 10.1016/j.socscimed.2018.08.
Stakeholders’ Consensus on Strategies for Self- and Other-Regulation of Video Game Play: A Mixed Methods Study
Colder Carras, M., Carras, M., & Labrique, A. B. (2020). Stakeholders’ Consensus on Strategies for Self- and Other-Regulation of Video Game Play: A Mixed Methods Study. International Journal of Environmental Research and Public Health, 17(11). https://doi.org/10.3390/ijerph17113846
Beyond Social Media: A Cross-Sectional Survey of Other Internet and Mobile Phone Applications in a Community Psychiatry Population.
Colder Carras M, Mojtabai R, Cullen B.J Psychiatr Pract. 2018 Mar;24(2):127-135. DOI: 10.1097/PRA.0000000000000297.
Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime.
Colder Carras M, Van Rooij AJ, Spruijt-Metz D, Kvedar J, Griffiths MD, Carabas Y, Labrique A. Front Psychiatry. 2018 Jan 22;8:300. doi: 10.3389/fpsyt.2017.00300. eCollection 2017. Review.
Gamers’ insights into the phenomenology of normal gaming and game “addiction”: A mixed methods study.
Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal.
A weak scientific basis for gaming disorder: Let us err on the side of caution.
When addiction symptoms and life problems diverge: a latent class analysis of problematic gaming in a representative multinational sample of European adolescents.
Video Gaming in a Hyperconnected World: A Cross-sectional Study of Heavy Gaming, Problematic Gaming Symptoms, and Online Socializing in Adolescents.
Use of mobile phones, computers and internet among clients of an inner-city community psychiatric clinic.
Colder Carras, Michelle & Kalbarczyk, Anna & Wells, Kurrie & Banks, Jaime & Kowert, Rachel & Koonce, Colleen & Latkin, Carl. (2017). “Idle hands are the devil’s workshop”: A qualitative study of video game use by veterans with mental and behavioral health problems. International Society for Research on Internet Interventions.
Colder Carras, Michelle & van Rooij, Antonius & Spruijt-Metz, Donna & C Kvedar, Joseph & Griffiths, Mark & Carabas, Yorghos & Labrique, Alain. (2017). Commercial video games as therapy: A new research agenda to unlock the potential of a global pastime. . 10.13140/RG.2.2.34448.71681.
Kardefelt-Winther, Daniel & Heeren, Alexandre & Schimmenti, Adriano & van Rooij, Antonius & Maurage, Pierre & Colder Carras, Michelle & Edman, Johan & Blaszczynski, Alex & Khazaal, Yasser & Billieux, Joel. (2017). How can we conceptualize behavioural addiction without pathologizing common behaviours?. Addiction. 112. 1709-1715. 10.1111/add.13763.
Colder Carras, Michelle & van Rooij, Antonius & Mheen, Dike & Musci, R & Xue, Qian-Li & Mendelson, Tamar. (2016). Video Gaming in a Hyperconnected World: A Cross-sectional Study of Heavy Gaming, Problematic Gaming Symptoms, and Online Socializing in Adolescents. Computers in Human Behavior. 68. . 10.1016/j.chb.2016.11.060.
Labrique, Alain & Carabas, Yorghos & Colder Carras, Michelle & Y. Lee, Bruce. (2016). Pokémon GO!—Pandemic or Prescription? The Public Health Perspective. Global Health Now.
Colder Carras, Michelle & van Rooij, Antonius & Mheen, Dike & Musci, R & Xue, Qian-Li & Mendelson, Tamar. (2016). Friendships matter: A cross-sectional latent class analysis of game addiction symptoms and online social interactions. International Communication Association Conference (ICA).
Colder Carras, Michelle & Kardefelt-Winther, Daniel. (2016). Disentangling risk and harm: How to distinguish healthy engagement from problematic gaming behavior. International Conference on Behavioral Addictions, Geneva, Switzerland, International Society for the Study of Behavioral Addictions.
Colder Carras, Michelle & Labrique, Alain & Lange, Amanda & Marie Porter, Ann & Carras, Matthew. (2016). Crowdsourcing phenomenology for Internet Gaming Disorder. Conference: American Psychopathological Association, At New York, New York.
Griffiths, Mark & van Rooij, Antonius & Kardefelt-Winther, Daniel & Starcevic, Vladan & Király, Orsolya & Pallesen, Ståle & Müller, Kai & Dreier, Michael & Colder Carras, Michelle & Prause, Nicole & King, Daniel & Aboujaoude, Elias & Kuss, Daria & Pontes, Halley & Lopez-Fernandez, Olatz & Nagygyörgy, Katalin & Achab, Sophia & Billieux, Joel & Quandt, Thorsten & Demetrovics, Zsolt. (2016). Working towards an international consensus on criteria for assessing Internet Gaming Disorder: A critical commentary on Petry et al (2014). Addiction. 111. 167-178. 10.1111/add.13057.
Colder Carras, Michelle & Agarwal, Smisha & Rosenblum, Leona & Goldschmidt, Tamara & Goel, Neha & Labrique, Alain. (2016) Mobile technology in support of frontline health workers. A comprehensive overview of the landscape knowledge gaps and future directions.
Jones, Christian & Scholes, Laura & Johnson, Daniel & Katsikitis, Mary & Colder Carras, Michelle. (2014). “Videogames: Dispelling myths and tabloid headlines that videogames are bad”. 52-61. 10.14236/ewic/hci2014.6. Conference: HCI 2014 – Sand, Sea and Sky – Holiday HCI
Takayanagi, Yoichiro & Spira, Adam & Bienvenu, Oscar & S Hock, Rebecca & Colder Carras, Michelle & W Eaton, William & Mojtabai, Ramin. (2014). Antidepressant Use and Lifetime History of Mental Disorders in a Community Sample. The Journal of clinical psychiatry. 76. . 10.4088/JCP.13m08824.
Claassen, Cindy & Pearson, Jane & Khodyakov, Dmitry & M Satow, Phillip & Gebbia, Robert & L Berman, Alan & Reidenberg, Daniel & Feldman, Saul & Molock, Sherry & Colder Carras, Michelle & Lento, René & Sherrill, Joel & Pringle, Beverly & Dalal, Siddhartha & R Insel, Thomas. (2014). Reducing the Burden of Suicide in the US The Aspirational Research Goals of the National Action Alliance for Suicide Prevention Research Prioritization Task Force. American journal of preventive medicine. 47. . 10.1016/j.amepre.2014.01.004.
Jones, Christian & Scholes, Laura & Johnson, Daniel & Katsikitis, Mary & Colder Carras, Michelle. (2014). Gaming well: Links between videogames and flourishing mental health. Frontiers in psychology. 5. 260. 10.3389/fpsyg.2014.00260.
Colder Carras, Michelle & Mojtabai, Ramin & Furr-Holden, C Debra & Eaton, William & Cullen, Bernadette. (2014). Use of Mobile Phones, Computers and Internet Among Clients of an Inner-City Community Psychiatric Clinic. Journal of psychiatric practice. 20. 94-103. 10.1097/01.pra.0000445244.08307.84.
Johnson, Daniel & Jones, Christian & Scholes, Laura & Colder Carras, Michelle. (2013). Videogames and Wellbeing: A Comprehensive Review. PAX Australia.
Pennebaker, James & Colder Carras, Michelle & Sharp, Lisa. (1990). Accelerating the Coping Process. Journal of personality and social psychology. 58. 528-537. 10.1037//0022-3514.58.3.528.